Limegarden.net Personal site of Wouter Lindenhof

Released game: iSpiral

This is my very first professional game that I have developed during my internship. All programming related tasks (including the in-house level editor) was developed completely by me (the graphical user interface and game design were done by others). The spiral is generated using a custom procedural algorithm. A fun fact is that this is the first game that has cell shading that is supported on even the very first iPhone! Keep in mind that the first generation of iPhones did not have shaders or even a stencil buffer (they had those in 1995).