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	<title>Comments for Limegarden.net</title>
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	<link>http://limegarden.net</link>
	<description>Personal site of Wouter Lindenhof</description>
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		<title>Comment on EULA of Visual Studio 2010 from dreamspark by Sole41</title>
		<link>http://limegarden.net/2010/04/13/eula-of-visual-studio-2010-from-dreamspark/comment-page-1/#comment-771</link>
		<dc:creator>Sole41</dc:creator>
		<pubDate>Tue, 17 Jan 2012 21:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/?p=305#comment-771</guid>
		<description>I enjoy the wonders of virtual machines and no trial period can stop me :P</description>
		<content:encoded><![CDATA[<p>I enjoy the wonders of virtual machines and no trial period can stop me <img src='http://limegarden.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Runge-Kutta 4th order by Wouter Lindenhof</title>
		<link>http://limegarden.net/2009/03/07/runge-kutta-4th-order/comment-page-1/#comment-754</link>
		<dc:creator>Wouter Lindenhof</dc:creator>
		<pubDate>Sun, 19 Jun 2011 13:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/2009/03/07/runge-kutta-4th-order/#comment-754</guid>
		<description>It took me a few weeks (or rather months) to understand why and how RK4 is working. Explaining it in a comment or maybe even a single blog post is something that would be incredible hard for me to do. That is also the reason why I suggested in my post that you contact a math teacher. For me it&#039;s also been 2 years and 3 months since I last looked at the code and I fear it would take me quite a while to write a proper answer that would make sense (I&#039;m already working on this comment for more than half an hour trying to explain it and I finally have given up).
And to be completly fair, I didn&#039;t understand it 100% at the time.

I do however suggest you try to formula out using pen and paper, at that time I suddenly understood how RK4 was working.

Sorry I can&#039;t be anymore help to you.</description>
		<content:encoded><![CDATA[<p>It took me a few weeks (or rather months) to understand why and how RK4 is working. Explaining it in a comment or maybe even a single blog post is something that would be incredible hard for me to do. That is also the reason why I suggested in my post that you contact a math teacher. For me it&#8217;s also been 2 years and 3 months since I last looked at the code and I fear it would take me quite a while to write a proper answer that would make sense (I&#8217;m already working on this comment for more than half an hour trying to explain it and I finally have given up).<br />
And to be completly fair, I didn&#8217;t understand it 100% at the time.</p>
<p>I do however suggest you try to formula out using pen and paper, at that time I suddenly understood how RK4 was working.</p>
<p>Sorry I can&#8217;t be anymore help to you.</p>
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		<title>Comment on Runge-Kutta 4th order by Sebastian Poreba</title>
		<link>http://limegarden.net/2009/03/07/runge-kutta-4th-order/comment-page-1/#comment-752</link>
		<dc:creator>Sebastian Poreba</dc:creator>
		<pubDate>Thu, 16 Jun 2011 10:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/2009/03/07/runge-kutta-4th-order/#comment-752</guid>
		<description>Could you explain me this part:
38	    state[x] = p-&gt;Position + d[x]*DT;
39	    state[v] = p-&gt;Velocity + d[v]*DT;
40	 
41	    output[x] = state[v];
42	    output[v] = p-&gt;Acceleration;
?

It seems you not only calculate state[v] which is not used later, but also always return p-&gt;acceleration as speed.</description>
		<content:encoded><![CDATA[<p>Could you explain me this part:<br />
38	    state[x] = p-&gt;Position + d[x]*DT;<br />
39	    state[v] = p-&gt;Velocity + d[v]*DT;<br />
40<br />
41	    output[x] = state[v];<br />
42	    output[v] = p-&gt;Acceleration;<br />
?</p>
<p>It seems you not only calculate state[v] which is not used later, but also always return p-&gt;acceleration as speed.</p>
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		<title>Comment on Service your code by Wouter Lindenhof</title>
		<link>http://limegarden.net/2011/06/03/service-your-code/comment-page-1/#comment-748</link>
		<dc:creator>Wouter Lindenhof</dc:creator>
		<pubDate>Fri, 03 Jun 2011 15:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/?p=479#comment-748</guid>
		<description>Damn, I hate it when pressing escape to often causes the input to cancel, now I write it all again...

The philosophy as you stated seems to be similiar in to what I had in mind but after reading your last blog entry (http://blog.wussie.nl/2010/11/status-update, really 2010?) I was wondering: Have you also been able to play this philosophy when writing game code?

Game code often seems more tightly coupled, which means that the philisopy gets a whole lot harder and in addition we often store logic in data files (layout &amp; animation of the GUI is an example). I also know that &lt;a href=&quot;http://en.wikipedia.org/wiki/AI_War:_Fleet_Command&quot; rel=&quot;nofollow&quot;&gt;AI War&lt;/a&gt; used a database to perform their logic.

Anyway after reading your blog it&#039;s clear to me I need to do a little bit more thinking about this philosophy.

By the way, is it possible that I can have a copy of your research thesis/paper? It seems like a good start and I&#039;m intressted in how much our philosophy match.</description>
		<content:encoded><![CDATA[<p>Damn, I hate it when pressing escape to often causes the input to cancel, now I write it all again&#8230;</p>
<p>The philosophy as you stated seems to be similiar in to what I had in mind but after reading your last blog entry (<a href="http://blog.wussie.nl/2010/11/status-update" rel="nofollow">http://blog.wussie.nl/2010/11/status-update</a>, really 2010?) I was wondering: Have you also been able to play this philosophy when writing game code?</p>
<p>Game code often seems more tightly coupled, which means that the philisopy gets a whole lot harder and in addition we often store logic in data files (layout &#038; animation of the GUI is an example). I also know that <a href="http://en.wikipedia.org/wiki/AI_War:_Fleet_Command" rel="nofollow">AI War</a> used a database to perform their logic.</p>
<p>Anyway after reading your blog it&#8217;s clear to me I need to do a little bit more thinking about this philosophy.</p>
<p>By the way, is it possible that I can have a copy of your research thesis/paper? It seems like a good start and I&#8217;m intressted in how much our philosophy match.</p>
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		<title>Comment on Service your code by Wussie</title>
		<link>http://limegarden.net/2011/06/03/service-your-code/comment-page-1/#comment-747</link>
		<dc:creator>Wussie</dc:creator>
		<pubDate>Fri, 03 Jun 2011 14:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/?p=479#comment-747</guid>
		<description>That&#039;s pretty much the philosophy we had in mind when building our engine for specialization/graduation projects. We have a core that doesn&#039;t even do rendering, just provides basic things like logging, math library stuff, a tick loop and all the other basic stuff you need to do systems development. Everything else is either loaded dynamically from a DLL (and should be hotswappable, theoretically) or, if you so desire you can compile it into the binary with relative ease (just a few preprocessor switches, some restrictions apply though).</description>
		<content:encoded><![CDATA[<p>That&#8217;s pretty much the philosophy we had in mind when building our engine for specialization/graduation projects. We have a core that doesn&#8217;t even do rendering, just provides basic things like logging, math library stuff, a tick loop and all the other basic stuff you need to do systems development. Everything else is either loaded dynamically from a DLL (and should be hotswappable, theoretically) or, if you so desire you can compile it into the binary with relative ease (just a few preprocessor switches, some restrictions apply though).</p>
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		<title>Comment on New job! by Wouter Lindenhof</title>
		<link>http://limegarden.net/2011/03/20/new-job/comment-page-1/#comment-728</link>
		<dc:creator>Wouter Lindenhof</dc:creator>
		<pubDate>Mon, 21 Mar 2011 08:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/?p=461#comment-728</guid>
		<description>Flexposure in Tiel.</description>
		<content:encoded><![CDATA[<p>Flexposure in Tiel.</p>
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		<title>Comment on New job! by bart</title>
		<link>http://limegarden.net/2011/03/20/new-job/comment-page-1/#comment-727</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Mon, 21 Mar 2011 00:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/?p=461#comment-727</guid>
		<description>What job and where?</description>
		<content:encoded><![CDATA[<p>What job and where?</p>
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		<title>Comment on Plug-in system in C# and C++ by Wouter Lindenhof</title>
		<link>http://limegarden.net/2011/02/20/plug-in-system-in-c-and-c/comment-page-1/#comment-699</link>
		<dc:creator>Wouter Lindenhof</dc:creator>
		<pubDate>Mon, 21 Feb 2011 19:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/?p=411#comment-699</guid>
		<description>Yes, that would be much easier than writing an additional plugin. ;) 

Maybe I should replace XML with CSV or another format that is different and unrelated to HTML :D</description>
		<content:encoded><![CDATA[<p>Yes, that would be much easier than writing an additional plugin. <img src='http://limegarden.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>Maybe I should replace XML with CSV or another format that is different and unrelated to HTML <img src='http://limegarden.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Plug-in system in C# and C++ by Sander van Rossen</title>
		<link>http://limegarden.net/2011/02/20/plug-in-system-in-c-and-c/comment-page-1/#comment-698</link>
		<dc:creator>Sander van Rossen</dc:creator>
		<pubDate>Mon, 21 Feb 2011 18:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/?p=411#comment-698</guid>
		<description>Just a little FYI; you can put a link to an xslt file in your xml file which will make your browser automatically use it to turn your xml file into an html page..  in which case you could have your xml and html output all in one. (forgot the exact syntax, it&#039;s been a while)</description>
		<content:encoded><![CDATA[<p>Just a little FYI; you can put a link to an xslt file in your xml file which will make your browser automatically use it to turn your xml file into an html page..  in which case you could have your xml and html output all in one. (forgot the exact syntax, it&#8217;s been a while)</p>
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		<title>Comment on Burning the midnight oil by bart</title>
		<link>http://limegarden.net/2011/02/07/burning-the-midnight-oil/comment-page-1/#comment-692</link>
		<dc:creator>bart</dc:creator>
		<pubDate>Sun, 13 Feb 2011 23:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://limegarden.net/?p=417#comment-692</guid>
		<description>Ok, well thats why I asked for genre not for game idea. But if thats too much to give away, thats fine:)</description>
		<content:encoded><![CDATA[<p>Ok, well thats why I asked for genre not for game idea. But if thats too much to give away, thats fine:)</p>
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