Limegarden.net Personal site of Wouter Lindenhof

17May/090

Challenge: Procedural generated space ship #2

 It has been a month since I last talked about Procedural generated spaceships. I haven't had much time to work on because of my internship and other work however the progress that I have made has shown this might be a bigger challenge then I had hoped it would be. 

The general idea is that you first create the bones (like a stick figure but then from a space ship), then you create the flesh or hull of the ship and then you will start adding rooms, corridors and all kind of objects so that you can walk through it as if it were a spaceship. However I found two things that I find in dire need of my attention.

The first thing is that you need detail. Even though a starship can have the shape of a cube (borg cube) it will never look like a cube if you get up close. The second thing is that I have not yet found a strategy (a way of approaching the problem) that can guarantee proper use of space. For example how can I be certain that chamber doesn't go outside the spaceship?

Personally I think I need to do some more drawing, thinking like an artist before I can give an answer to questions like those. After I have answer to both question it will only be a case of setting up the implementation and be done with it.

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